UltraBoxing VR – September 0.4.8 update
EA 0.4.8

September Update Notes

This update refines the core experience and introduces new features like difficulty levels, game modes and more.
Keep reading to find out what’s new in UltraBoxing 0.4.8 and what’s coming next!

Why Join Early Access?

If you haven’t joined Early Access yet, here are a few reasons to jump in now:

  1. Lock in the early adopters’ price. The price will increase as more content is added.
  2. Access the latest beta updates. Be the first to experience new features and improvements.
  3. Shape the future of VR boxing. Your feedback directly helps the devs build the game.

Buy the game and join Early Access on the Meta Quest Store, then connect with our community and devs on Discord.

What's new?

Difficulty levels

This update introduces difficulty levels for each opponent. While these levels won’t alter an opponent’s fighting style or basic attributes, they will boost their stamina, health, punch power making them tougher to beat.


Chin Level

This update introduces the first of many game modes we plan to add in the future. With the “Iron Chin” mode, you can fight opponents without knockdowns or knockouts, taking the bout all the way to the scorecards.


AI body punches and open spots

Opponents can now target the player’s head or body, making it harder to rely on just a high guard. Additionally, the AI will exploit open spots, targeting the body more when exposed. This update adds a new layer of challenge and realism to the game.


Dynamic blocking

Dynamic blocking allows the AI to defend more effectively by positioning its guard precisely where it anticipates a punch will land, just like in real life. Compared to the previous version, this makes the AI particularly strong against hooks.


Punching bag

Punching bags are now interactive, letting you test your punching power. In the future, we plan to add mini-games based on them.


Polishing and bug fixes

Polishing and bug fixing are the main focus of this update.

– Improved punch detection: the game now registers punches more accurately.
– Reduced animation micro-Stuttering: what some may have experienced as lower FPS is now minimized.
– Reworked punch power: we’ve revamped punch power for realistic accuracy, assigning different mass credits to straight punches and hooks.
– New sounds: punch and blocking sounds are now more realistic, enhancing the overall experience.

Overall, the game feels much smoother.

Approved and verified by our amazing community of beta testers on Discord.


What's next for UltraBoxing VR?

As we continue our journey to create the ultimate VR boxing and fitness experience, our focus remains on developing the most realistic and thrilling boxing AI. Get ready for our most advanced AI yet in the major UltraBoxing update coming later this year. Prepare yourself for war against Jamaal “Battleship” Williams.

Coming Soon

Jamaal "Battleship" Williams

Meet Jamaal “Battleship” Williams—the ironclad powerhouse of the UltraBoxing club. Powerful, relentless, and built like a fortress, this opponent doesn’t just fight; he battles. His punches hit like cannon fire, and his defense is nearly impenetrable.

To sink this ship, you’ll need more than speed; you’ll need strategy, patience, endurance, and the heart of a warrior.

You better prepare yourself for war—because when you face Battleship, you’re up against our toughest, smartest, and most advanced boxing AI yet.

Battleship

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Ultraboxing makes VR boxing feel like the real thing: realistic movements, human-like AI, mixed-reality, authentic boxing mechanics.

UltraBoxing is in Early Access.

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